blender-manifold-and-exporting [2012/12/15 19:57] bruce created |
blender-manifold-and-exporting [2012/12/15 20:02] (current) bruce |
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- | =====Preparing models for printing===== | + | =====Preparing models for printing using Blender===== |
Before you can print a model successfully, you need to know it is manifold with all the surface normals pointing out. | Before you can print a model successfully, you need to know it is manifold with all the surface normals pointing out. | ||
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* You can import an STL file into netfabb to fix non-manifold problems, then bring it back into Blender to keep working. This is the best option for objects with lots of problems. | * You can import an STL file into netfabb to fix non-manifold problems, then bring it back into Blender to keep working. This is the best option for objects with lots of problems. | ||
Alternatively you can try fixing the issues inside Blender. | Alternatively you can try fixing the issues inside Blender. | ||
- | This tutorial by wickedwidgets goes into lots of detail on how to fix non-manifold objects in Blender. Its worth reading, even if you plan to use netfabb as your first choice. | + | This {{:repairingnon-manifoldmesheswithblender.pdf|tutorial by wickedwidgets}} goes into lots of detail on how to fix non-manifold objects in Blender. Its worth reading, even if you plan to use netfabb as your first choice. |
The first couple of steps are very simple and may be all that are required: | The first couple of steps are very simple and may be all that are required: | ||
* Go into Edit mode and select all vertices | * Go into Edit mode and select all vertices |