Blender is designed as a general purpose 3d tool. Consequently there are lots of features, like animation that a Bukobot owner will never use. (at least not while they are using it to create 3d models.) What follows is a suggested setup to optimise the software for use as a 3d modelling tool. The instructions below assume you are starting with a clean copy of Blender with no existing modifications. (or you have chosen “Load factory settings” from the File menu.)
First lets get rid of the default cube along with the light and camera.
Now we will set things up so the display space matches our printable area.
One Blender unit is equal to 1 mm in the final printed object so this gives us a 200 x 200 mm platform. If you have a smaller Bukobot, change this as appropriate.
Blender has a multiplicity of windows. The “Default” set has Outliner in the top right, with Properties below it. We want to keep Properties, as it has useful options like Boolean operators and fonts. Outliner is mostly useful for animation, but does contain a list of Objects in the scene, which can be handy for keeping track of everything (and a right-click can change an object's name!).
Along the bottom of the modelling space is a timeline palette, but that isn't useful for 3D modelling at all. Get rid of it (and save some screen space) by right-clicking on the line under the 3D window “header” (which is at the bottom of the 3D window):
In the small menu which appears, choose “Join Area”. You will note that a transparent arrow appears either above the line (and very large) or below the line (and very small).
Move the mouse cursor below the line so that the arrow appears below the line as below, and click the left mouse button. The timeline will disappear.
From the File menu in the top bar, select “Save Startup File” to save your window layout.
If you have a 3-button mouse and a keyboard with numberpad, you're all set. Otherwise you'll need to change a couple of settings.